The Diablo II Horadric Cube is a quest item obtained in Act II which can be used to complete several quests. In addition to that task, it can be also used as a permanent backpack to store additional items and create new ones. Items will be Identified by Cain while inside the Horadric Cube.
Transmuting
Items
You can use the Horadric Cube's magical powers to Transmute
items into a new item. Place the items into the Cube and hit the
Transmute Button. Warning: Any additional items that are
not a part of the formula will disappear with a successful
Transmutation.
Transmuting
Formulas
Listed below are recipes for the Diablo2 Horadric Cube. We will be
revealing more recipes as they are discovered. We have added recipies and
transmute formulas for D2x Lod Lord of Destruction expansion pack v1.10 &
v1.09. Simply place the
items in the first half of the equation into the DiabloII Horadric Cube and hit the
Transmute Button to produce the item in the second half of the
equation.
Diablo II - The Horadric Cube Recipes
Transmuting Formulae:
| Place In Cube | Transmutes into | Notes | |||
| 3 Rings of any type | 1 Random Amulet | Usually Produces Junk | |||
| 3 Amulets | 1 Random Ring | Usually Produces Junk | |||
| 3 Health Potions + 3 Mana Potions | 1 Rejuvenation Potion | Use this formula if you are in need of instant healing and/or mana. Any grade of Health/Mana Potion can be used. | |||
| 3 Health Potions + 3 Mana Potions + 1 Gem (Any Grade) | 1 Full Rejuvenation Potion | Use this formula if you are in need of instant full healing and/or mana. Any grade of Health/Mana Potion or Gem can be used. | |||
| 3 Gems of the Same Type and Grade (lower than Perfect) | 1 Higher Grade Gem of the Same Type | Use this formula to upgrade your growing masses of low quality Gems into something more useful. | |||
| 6 Gems (Any Grade) and 1 Sword | 1 Socketed Long Sword | For those that are having trouble finding a socketed weapon. Any One-Handed Sword can be used. | |||
| 2 Quivers of Arrows | 1 Quiver of Bolts | For users of Crossbows that are in need of ammunition. Random quantity of Bolts produced. | |||
| 2 Quivers of Bolts | 1 Quiver of Arrows | For users of Bows that are in need of ammunition. Random quantity of Arrows produced. | |||
| 1 Spear + 1 Quiver of Arrows | 1 Stack of Javelins | Mainly for Amazons that are in need of Javelins to use with skills. Any class/type of Spear can be used. | |||
| 1 Axe + 2 Daggers | Throwing Axe | Any class/type of Axe can be used (i.e. magic/socketed/non magical axe/etc). Random quantity of throwing axes produced. | |||
| 1 Ring + 1 Emerald + 4 Antidote Potions | 1 Viridian Ring | Use this formula to create a Poison Resistance Ring. Any grade of Emerald can be used. The Viridian Ring has a random percentage of Poison Resistance | |||
| 1 Ring + 1 Ruby + 4 Exploding Potions | 1 Garnet Ring | Use this formula to create a Fire Resistance Ring. Any grade of Ruby can be used. The Garnet Ring has a random percentage of Fire Resistance | |||
| 1 Ring + 1 Sapphire + 4 Thawing Potions | 1 Cobalt Ring | Use this formula to create a Cold Resistance Ring. Any grade of Sapphire can be used. The Cobalt Ring has a random percentage of Cold Resistance | |||
| 1 Ring + 2 Topazes | 1 Coral Ring | 21-30 Lightning resistance. Quality of gem and ring ingredients don't matter. | |||
| 3 Perfect Gems (of any type) + 1 Magic Item | 1 New Random Magic Item of the Same Type | Use this formula to get specific statistics on a magic item, especially Exceptional Items. | |||
| 6 Perfect Gems (one of each type except skull) + Amulet | Prismatic Amulet | Use this formula to create an Amulet with Resistance to all. | |||
| 3 Perfect Skulls + 1 Amulet | High % chance of getting a +1 or +2 to char skills amulet | Any 3 perfect gems can be used, but skulls seem to have a higher success rate | |||
| Wirt's Leg + Tome of Town Portal | Opens portal to the secret cow level | Must be done in the Rogue encampment after defeating Diablo on the same difficulty level you have defeated Diablo on. | |||
| 1 Diamond (any quality) + 1 Staff (any type and quality) + 1 Kris (any type and quality) + 1 Belt (any type and quality) | Savage Bardiche | ||||
| 1 Small Shield (magical or better) + 1 Spiked Club (any quality) + 2 Skulls (any quality) | Small Shield of Spikes | ||||
| Strangling Gas Potion + any type of Healing Potion | 1 Antidote Potion | ||||
| 3 Perfect Gems (of any type) + 1 Magic Item | 1 New Random Magic Item of the Same Type | You can use this formula to get another chance at a Magic Item of the same type. The ilvl=100. This means that any Magical Prefix or Suffix with a level of 100 or less (which is all of them) is available. You can use this formula (with an Amulet) to create a +2 Skills Amulet. This is helpful because the only monster that could drop one is Diablo on Hell Difficulty (since he's Level 90,). And you cannot Gamble one before Character Level 84. Be warned however, that the chances of getting that on an Amulet might be very low (considering everything is available) and it might take a lot of tries. Rare Items cannot be used with this formula to create new Rare Items. | |||
| 4 Health Potions (of any type) + Ruby (any type) + Magical/Set/Rare Sword (Any type) | Long Sword of the Leech | You can use this formula to get a Life Stealing Long Sword. | |||
| 6 Perfect Skulls + 1 Rare Item | 1 Random Rare Item of the Same Type | You can use this formula to get another chance at a Rare Item of the same type. ilvl=100. Be warned that if you use a Sword you may get a Socketed Long sword instead. This formula will not work on items larger than 3x2. | |||
| 3 Perfect Skulls + 1 Rare Item + Stone of Jordan | Add 1 Socket To a Rare Item | Rare Items can only have one socket. You cannot add more than one socket. You cannot add sockets to items that don't normally have sockets. For Diablo II Exp. | |||
| 1 Perfect Skull + 1 Rare Item + Stone of Jordan | 1 High Quality New Rare Item of the same type | This formula has the possibility of creating a higher quality Rare Item than the following formula. ilvl=66. For Diablo II Exp. | |||
| 3 Small Rejuvenation Potions | 1 Full Rejuvenation Potion | Sometimes bigger is better. | |||
| 3 Runes of the Same Type (Runes 1-9) | 1 Higher Level Rune | This only works for Runes El-Ort and not on any higher Runes. | |||
Diablo II - v1.10 Horadric Cube Recipes |
|||||
| Place In Cube | Transmutes into | Notes | |||
| 3 Dol Runes + 1 Chipped Emerald | Hel Rune | ||||
| 3 Hel Runes + 1 Chipped Diamond | Io Rune | ||||
| 3 Io Runes + 1 Flawed Topaz | Lum Rune | ||||
| 3 Lum Runes + 1 Flawed Amethyst | Ko Rune | ||||
| 3 Ko Runes + 1 Flawed Sapphire | Fal Rune | ||||
| 3 Fal Runes + 1 Flawed Ruby | Lem Rune | ||||
| 3 Lem Runes + 1 Flawed Emerald | Pul Rune | ||||
| 2 Pul Runes + 1 Flawed Diamond | Um Rune | ||||
| 2 Um Runes + 1 Topaz | Mal Rune | ||||
| 2 Mal Runes + 1 Amethyst | Ist Rune | ||||
| 2 Ist Runes + 1 Sapphire | Gul Rune | ||||
| 2 Gul Runes + 1 Ruby | Vex Rune | ||||
| 2 Vex Runes + 1 Emerald | Ohm Rune | ||||
| 2 Ohm Runes + 1 Diamond | Lo Rune | ||||
| 2 Lo Runes + 1 Flawless Topaz | Sur Rune | ||||
| 2 Sur Runes + 1 Flawless Amethyst | Ber Rune | ||||
| 2 Ber Runes + 1 Flawless Sapphire | Jah Rune | ||||
| 2 Jah Runes + 1 Flawless Ruby | Cham Rune | ||||
| 2 Cham Runes + 1 Flawless Emerald | Zod Rune | ||||
| 3 Standard Gems (normal) and 1 Socketed Weapon (Any Type) | 1 Socketed Magic Weapon (of same type) | This takes a socketed weapon and makes it a magic socketed weapon with a random number of sockets. This allows you to get new magic bonuses on an otherwise non magical weapon. The original weapon properties will be removed (rerolled) when the new weapon is created. | |||
| 3 Flawless Gems + 1 Magic Weapon | Socketed Magic Weapon | This adds sockets to a magic weapon. The original magic weapon properties will be removed (rerolled) when the new weapon is created. | |||
| 1 Tal Rune + 1 Thul Rune + 1 Perfect Topaz + Normal Body Armor | Socketed Body Armor of same type | The number of sockets created will vary. | |||
| 1 Ral Rune + 1 Amn Rune + 1 Perfect Amethyst + Normal Weapon | Socketed Weapon of same type | The number of sockets created will vary. | |||
| 1 Ral Rune + 1 Thul Rune + 1 Perfect Sapphire + Normal Helm | Socketed Helm of same type | The number of sockets created will vary. | |||
| 1 Tal Rune + 1 Amn Rune + 1 Perfect Ruby + Normal Shield | Socketed Shield of same type | The number of sockets created will vary. | |||
| 1 Eld Rune + 1 Chipped Gem + Low Quality Weapon | Normal Quality Weapon of same type | ||||
| 1 El Rune + 1 Chipped Gem + Low Quality Armor | Normal Quality Armor of same type | ||||
| 1 Ral Rune + 1 Sol Rune + 1 Perfect Emerald + Normal Unique Weapon | Exceptional Version of Weapon | This formula changes the base item type from the normal to exceptional version. For example an Axe is turned into a Cleaver. This does NOT convert the item to the Exceptional Unique version of the Unique Item. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. | |||
| 1 Tal Rune + 1 Shael Rune + 1 Perfect Diamond + Normal Unique Armor | Exceptional Version of Armor | This formula changes the base item type from the normal to exceptional version. For example Quilted Armor is turned into Ghost Armor. This does NOT convert the item to the Exceptional Unique version of the Unique Item. So you cannot for example use this formula to transform Greyform into The Spirit Shroud. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. | |||
| 1 Lum Rune + 1 Pul Rune + 1 Perfect Emerald + Exceptional Unique Weapon | Elite Version of Weapon | This formula changes the base item type from the exceptional to elite version. For example a Cleaver is turned into a Small Crescent. This does NOT convert the item to the Elite Unique version of the Exceptional Unique Item. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. | |||
| 1 Ko Rune + 1 Lem Rune + 1 Perfect Diamond + Exceptional Unique Armor | Elite Version of Armor | This formula changes the base item type from the exceptional to elite version. For example Ghost Armor is turned into a Dusk Shroud. This does NOT convert the item to the Elite Unique version of the Unique Item. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. | |||
| 1 Ort Rune + Weapon | Fully Repaired Weapon | Use this Rune + Your Horadric Cube to repair your weapon. You cannot repair Ethereal items. The item will also be recharged. | |||
| 1 Ral Rune + Armor | Fully Repaired Armor | Use this Rune + Your Horadric Cube to repair your armor. | |||
| 1 Hel Rune + Scroll of Town Portal + Any Socketed Item | Unsocket that item | Warning: This will destroy any gems, runes, or jewels you have socketed. This is useful if you are not happy with the gems you have socketed and you want to socket the item in another way. | |||
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