Betty Holiday
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Betty Holiday
Jack Styles
Sommer Winters

This page was last updated: December 29, 2003 , and then the bad guy went SNAP!


Name:  Cypress
Alternate IDs:  Betty Holiday
Player:  Jennifer Miller

Val Char Roll Notes
30/50 STR 15- / 19- HTH Damage 6d6 / 10d6 END [3]
20 DEX 13- OCV 7 DCV 7
20 CON 13-  
15/17 BODY 12-  
13 INT 12- PER Roll 14-
11 EGO 11- ECV: 4
13 PRE 12- PRE Attack: 2 1/2d6
20 COM 13-  
8/20 PD    
8/20 ED    
4 SPD    
10 REC   Run: 8"
50 END   Swim: 2"
50/52 STUN   Leap: 6"

Disadvantages Pts
Psychological Limitation: Honorable, Very Common, Strong  20
Distinctive Features: Perfect Physique, Easily Concealed, Noticed and Recognizable, Detectable By Commonly-Used Senses  5
Dependent NPC: Johnny Holiday (young brother), Incompetent (-20 points or lower), 14- (Frequently)  25
Dependent NPC: Sylvia Holiday (grandmother), Incompetent (-20 points or lower), 8- (Infrequently)  15
Hunted: PHI, More Powerful, 8- (Occasionally), Watching  5
Social Limitation: Secret Identity, Frequently (11-), Major  15
Psychological Limitation: Code Versus Killing, Common, Strong  15
 
XP
 
11
 
 
  Base : 150
  Disads : +100
  XP Spent : +6
  Total = 256
 
124 : Characteristics Cost
93 + Powers Cost
39 + Martial Arts/Skills/Perks/Talents Cost
256 = Total Cost

Champions 5


Pts.  Power/Skill/Perk/Talent END
  Powers
24   Size Increase: (Total: 32 Active Cost, 24 Real Cost) Density Increase (300 kg mass, +10 STR, +2 PD/ED, -2" KB) (added to Secondary Value) (Real Cost: 10) plus Growth (+10 STR, +2 BODY, +2 STUN, -2" KB, +0 DCV, +0 PER Rolls to perceive character, 2 m tall, 1 m wide, 0" reach) (10 Active Points); Linked to Density Increase (-1/2) (added to Secondary Value) (Real Cost: 7) plus Damage Resistance (8 PD / 8 ED) (8 Active Points); Linked to Density Increase (-1/2) (Real Cost: 5) plus Running +2" (4 Active Points); Linked to Growth (-1/2), Lesser Power can only be used when character uses greater Power at full value (-1/4) (added to Primary Value) (Real Cost: 2)  3
37   Kinetic Absorption: (Total: 50 Active Cost, 37 Real Cost) Absorption 4d6 (max. Absorbed Points: 24): Physical to STR (Real Cost: 20) plus Armor (10 PD / 10 ED) (30 Active Points); Limited Power (Only up to Absorption; -1/2), Linked to Absorption (-1/4) (added to Secondary Value) (Real Cost: 17)   
10   Discriminatory Sense (Smell/Taste Group)   
6   Enhanced Perception (+2 to PER Rolls for All Sense Groups)   
4   Knockback Resistance -2"   
5   Lack Of Weakness (-5) for Resistant Defenses   
7   Instant Change (one set of clothing): Transform 2d6: Clothing into costume and vice-versa (Cosmetic) (10 Active Points); Limited Target (Limited; -1/2)  1
 
  Martial Arts
   Aikido   
4   1) Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort   
4   2) Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, +15 STR vs. Grabs   
3   3) Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, +10 STR for holding on   
5   4) Defensive Strike: 1/2 Phase, +1 OCV, +3 DCV, STR Strike   
3   5) Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, STR +v/5, Target Falls   
 
  Skills
3   Breakfall 13-   
3   Conversation 12-   
3   High Society 12-   
2   KS: Body Building 11-   
4   PS: Gourmet Cooking 13-   
 
  Perks
5   Money (Well Off - $500k/yr)   
 
Base OCV: 7   Base DCV: 7   Base ECV: 4
Adjustment +     Adjustment +     Adjustment +  
Final OCV:     Final DCV:     Final ECV:  

Combat Maneuvers
Name Phase OCV DCV Effect
Block 1/2 +0 +0 Block, Abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 --- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4DC to attack
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged attacks only
Strike 1/2 +0 +0 STR or weapon
Martial Dodge 1/2 -- +5 Dodge, Affects All Attacks, Abort
Martial Escape 1/2 +0 +0 +15 STR vs. Grabs
Martial Grab 1/2 -1 -1 Grab Two Limbs, +10 STR for holding on
Defensive Strike 1/2 +1 +3 STR Strike
Martial Throw 1/2 +0 +1 STR +v/5, Target Falls

Range 0-4 5-8 9-16 17-32 33-64 65-128
RMod 0 -2 -4 -6 -8 -10

DEX: 20 SPD: 4 ECV: 4
Phases: 3, 6, 9, 12
8 / 20 PD (8 / 18 rPD) 8 / 20 ED (8 / 18 rED) MD: 0
END: 50 STUN: 50/52 BODY: 15/17

Roll Location STUNx NSTUN BODYx To Hit
3-5 Head x5 x2 x2 -8
6 Hands x1 x1/2 x1/2 -6
7-8 Arms x2 x1/2 x1/2 -5
9 Shoulders x3 x1 x1 -5
10-11 Chest x3 x1 x1 -3
12 Stomach x4 x1.5 x1 -7
13 Vitals x4 x1.5 x2 -8
14 Thighs x2 x1 x1 -4
15-16 Legs x2 x1/2 x1/2 -6
17-18 Feet x1 x1/2 x1/2 -8

Cypress

Height: 5' 10" Hair: Platinum Blond
Weight: 160 lbs Eyes: Blue
Appearance: Perfection. By normal human and even meta-human standards Betty has no imperfections.
Background: Betty became a meta-human after an encounter with the super-villain Ogre.

 


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