Jack Styles
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Jack Styles
Sommer Winters

This page was last updated: December 31, 2003 , and then the bad guy went ROAR!


Name:  Jack of Hearts
Alternate IDs:  Jack Styles
Player:  John Warner

Val Char Roll Notes
13 STR 12- HTH Damage 2 1/2d6 END [1]
26 DEX 14- OCV 9 DCV 9
18 CON 13-  
10 BODY 11-  
10 INT 11- PER Roll 11-
18 EGO 13- ECV: 6
18 PRE 13- PRE Attack: 3 1/2d6
14 COM 12-  
3/13 PD    
4/34 ED    
4 SPD    
9 REC   Run: 6"
36 END   Swim: 2"
26 STUN   Leap: 2 1/2"

Disadvantages Pts
Social Limitation: Secret Identity, Frequently (11-), Major  15
Hunted: PHI, More Powerful, 8- (Occasionally), Watching  5
Psychological Limitation: Code Versus Killing, Common, Strong  15
Psychological Limitation: Code of Chivalry, Common, Moderate  10
Psychological Limitation: Overconfidence, Common, Strong  15
Psychological Limitation: Hatred of Technology, Common, Moderate  10
Vulnerability: Magic, Common, Vulnerability Multiplier (2x STUN)  20
Enraged: When trapped or sealed in, Uncommon, go 11-, recover 14-  10
 
XP
 
10
 
 
  Base : 150
  Disads : +100
  XP Spent : +9
  Total = 259
 
101 : Characteristics Cost
130 + Powers Cost
28 + Martial Arts/Skills/Perks/Talents Cost
259 = Total Cost


Pts.  Power/Skill/Perk/Talent END
  Powers
20   Magic Powers: Elemental Control, 40-point Powers   
20   1) Wraith Body: Desolidification : Magic (40 Active Points)  4
20   2) Mage Sword: Hand-To-Hand Attack +8d6, Reduced Endurance (Half END; +1/4) (50 Active Points); Hand-To-Hand Attack (-1/2)  2
20   3) Bestow Flight: Flight 20" (40 Active Points)  4
20   4) Mage Armor: Force Field (10 PD / 30 ED) (40 Active Points) (added to Secondary Value)  4
20   5) View the Mind: Telepathy 8d6 (40 Active Points)  4
5   Flash Defense (5 points) (Sight Group)   
5   Mental Defense (9 points total)   
 
  Martial Arts
4   Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort   
 
  Skills
3   Acrobatics 14-   
2   Gambling 11-   
2   KS: Fencing 11-   
1   Language: French: Basic Conversation    
3   Seduction 13-   
2   SS: Ecology 11-   
1   TF: Equines   
3   Persuasion 13-   
3   Stealth 14-   
3   +1 with any three maneuvers or a tight group of attacks [Notes: HA, Martial Dodge, Strike]   
 
  Perks
1   Favor: Renaissance Community   
 
Base OCV: 9   Base DCV: 9   Base ECV: 6
Adjustment +     Adjustment +     Adjustment +  
Final OCV:     Final DCV:     Final ECV:  
 
Levels: +1 with any three maneuvers or a tight group of attacks

Combat Maneuvers
Name Phase OCV DCV Effect
Block 1/2 +0 +0 Block, Abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 --- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4DC to attack
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged attacks only
Strike 1/2 +0 +0 STR or weapon
Martial Dodge 1/2 -- +5 Dodge, Affects All Attacks, Abort

Range 0-4 5-8 9-16 17-32 33-64 65-128
RMod 0 -2 -4 -6 -8 -10

DEX: 26 SPD: 4 ECV: 6
Phases: 3, 6, 9, 12
3 / 13 PD (0 / 10 rPD) 4 / 34 ED (0 / 30 rED) MD: 9
END: 36 STUN: 26 BODY: 10

Roll Location STUNx NSTUN BODYx To Hit
3-5 Head x5 x2 x2 -8
6 Hands x1 x1/2 x1/2 -6
7-8 Arms x2 x1/2 x1/2 -5
9 Shoulders x3 x1 x1 -5
10-11 Chest x3 x1 x1 -3
12 Stomach x4 x1.5 x1 -7
13 Vitals x4 x1.5 x2 -8
14 Thighs x2 x1 x1 -4
15-16 Legs x2 x1/2 x1/2 -6
17-18 Feet x1 x1/2 x1/2 -8

Jack of Hearts

Height: 6' 0" Hair: Black
Weight: 190 lbs Eyes: Brown
Appearance: 
Background: Jack became a meta-human after grabbing Ryunosuke's sword.

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