| Name: |
Rook |
| Alternate
IDs: |
Jonathan Bishop |
| Player: |
Robert Miller |
| Val |
Char |
Roll |
Notes |
| 10/18 |
STR |
11- / 13- |
HTH Damage 2d6 / 3 1/2d6
END [1 / 2] |
| 10/20 |
DEX |
11- / 13- |
OCV 3 / 7 DCV 3 / 7 |
| 10/15 |
CON |
11- / 12- |
|
| 10 |
BODY |
11- |
|
| 20 |
INT |
13- |
PER Roll 18- |
| 11 |
EGO |
11- |
ECV: 4 |
| 13 |
PRE |
12- |
PRE Attack: 2 1/2d6 |
| 12 |
COM |
11- |
|
| 2/4/7/22 |
PD* |
|
|
| 2/3/6/21 |
ED* |
|
|
| 2/4 |
SPD |
|
|
| 4/10 |
REC |
|
Run: 6" |
| 20/30 |
END |
|
Swim: 2" |
| 20/37 |
STUN |
|
Leap: 2"/3 1/2" |
*Vals are listed normal / armor / combat luck / force field
| Disadvantages |
Pts |
| Psychological
Limitation: Code Vs Killing, Very Common, Strong |
20 |
| Psychological
Limitation: Overconfident, Very Common, Moderate |
15 |
| Rivalry: Rival
Corporation, Professional, Rival is More Powerful, Seek to Outdo,
Embarrass, or Humiliate Rival, Rival Aware of Rivalry |
10 |
| Social Limitation:
Secret ID, Frequently (11-), Major |
15 |
| Psychological
Limitation: Likes a good challenge, puzzle, etc., Uncommon, Moderate |
5 |
| Hunted: Rival
Corporation, More Powerful, 8- (Occasionally), Mildly Punish, Extensive
Non-Combat Influence |
15 |
| Normal
Characteristic Maxima: No Age Restriction |
20 |
| |
|
|
| |
Base :
|
150 |
| |
Disads :
|
+100 |
| |
XP Spent :
|
+0 |
| |
Total =
|
250 |
|
| |
| 16 |
: Characteristics Cost |
| 182 |
+ Powers Cost |
| 52 |
+ Martial
Arts/Skills/Perks/Talents Cost |
| 250 |
= Total Cost |
|

| Pts. |
Power/Skill/Perk/Talent |
END |
| |
Powers |
| |
Bio-feedback
Enhancers, all slots: OIF - Armor (-1/2) |
|
| 5 |
1) +8 STR (8 Active
Points) (uses Personal END) (added to Secondary Value) |
1 |
| 20 |
2) +10 DEX (30
Active Points) (added to Secondary Value) |
|
| 7 |
3) +5 CON (10
Active Points) (added to Secondary Value) |
|
| 7 |
4) +1 SPD (10
Active Points) (added to Secondary Value) |
|
| 4 |
5) +3 REC (6 Active
Points) (added to Secondary Value) |
|
| 7 |
6) +10 STUN (10
Active Points) (added to Secondary Value) |
|
| 38 |
Plasma
Converter: Endurance Reserve (120 END, 30 REC) Reserve: (42
Active Points); OIF - Armor (-1/2) |
|
| 13 |
Plasma
Energy: Elemental Control, 40-point Powers, all slots: (20
Active Points); OIF - Armor (-1/2) |
|
| 17 |
1) Check!:
Energy Blast 9d6 (vs. ED) (45 Active Points) (uses END Reserve) |
4 |
| 13 |
2) Castle
Defenses: Force Field (15 PD / 15 ED) (Protect Carried Items)
(40 Active Points) (uses END Reserve) (added to Secondary Value) |
4 |
| 13 |
3) KR1 to
KR8: Flight 20" (40 Active Points) (uses END Reserve) |
4 |
| 17 |
4) Castle:
Teleportation 15" (No Relative Velocity, x2 Increased Mass) (45
Active Points) (uses END Reserve) |
4 |
| 13 |
Sensory
Visor: Multipower, 27-point reserve, all slots: (27 Active
Points); OIF - Visor Fragile (-3/4), Costs Endurance (Only Costs END to
Activate; -1/4) |
3 |
| 1u |
1) Increased Arc Of
Perception (240-Degree) (All Senses) (10 Active Points) (uses END
Reserve) |
1 |
| 1u |
2) Enhanced
Perception (+5 to PER Rolls for All Sense Groups) (15 Active Points)
(uses END Reserve) |
1 |
| 1u |
3) High Range Radio
Perception (12 Active Points) (uses END Reserve) |
1 |
| 1u |
4) Infrared
Perception (5 Active Points) (uses END Reserve) |
1 |
| 1u |
5) Microscopic x10
(Sight Group) (5 Active Points) (uses END Reserve) |
1 |
| 1u |
6) Nightvision (5
Active Points) (uses END Reserve) |
1 |
| 1u |
7) Telescopic +3 to
PER Rolls (only to offset the Range Modifier) (Sight Group) (5 Active
Points) (uses END Reserve) |
1 |
| 1u |
8) Flash Defense
(10 points) (Sight Group) (10 Active Points) (uses END Reserve) |
1 |
| |
| |
Skills |
| 3 |
Computer
Programming 13- |
|
| 3 |
Deduction 13- |
|
| 7 |
Defense Maneuver:
I-IV (10 Active Points); OIF - Armor (-1/2) [Notes: Built in
sensors cause armor to respond to threats.] |
|
| 3 |
Electronics 13- |
|
| 1 |
High Society 8- |
|
| 3 |
Inventor 13- |
|
| 3 |
Mechanics 13- |
|
| 3 |
Systems Operation
13- |
|
| 2 |
SS: Plasma Physics
11- |
|
| 2 |
SS: Subatomic
Physics 11- |
|
| 2 |
PS: Mechanical
Engineering 11- |
|
| 0 |
PS: Chess Master
(INT-based) (Free from GM) 13- |
|
| |
| |
Perks |
| 6 |
Money (Wealthy) [Notes:
$1 million/year allowance] |
|
| |
| |
Talents |
| 4 |
Combat Luck: 3 PD/3
ED (6 Active Points); OIF - Armor (-1/2) [Notes: Built-in sensors
cause armor to actively avoid threats.] |
|
| 10 |
Danger Sense (13-)
(15 Active Points); OIF (-1/2) [Notes: Built-in sensors are
constantly checking for potential dangers.] |
|
| |
|
| Base OCV: |
3/7 |
|
Base DCV: |
3/7 |
|
Base ECV: |
4 |
| Adjustment + |
|
|
Adjustment + |
|
|
Adjustment + |
|
| Final OCV: |
|
|
Final DCV: |
|
|
Final ECV: |
|
|
Combat Maneuvers |
| Name |
Phase |
OCV |
DCV |
Effect |
| Block |
1/2 |
+0 |
+0 |
Block, Abort |
| Brace |
0 |
+2 |
1/2 |
+2 vs. Range Mod. |
| Disarm |
1/2 |
-2 |
+0 |
Can disarm |
| Dodge |
1/2 |
--- |
+3 |
Abort, vs. all attacks |
| Grab |
1/2 |
-1 |
-2 |
Grab two limbs |
| Grab By |
1/2 |
-3 |
-4 |
Move and Grab |
| Haymaker |
1/2* |
+0 |
-5 |
+4DC to attack |
| Move By |
1/2 |
-2 |
-2 |
STR/2 + v/5 |
| Move Through |
1/2 |
-v/5 |
-3 |
STR + v/3 |
| Set |
1 |
+1 |
+0 |
Ranged attacks only |
| Strike |
1/2 |
+0 |
+0 |
STR or weapon |
| Range |
0-4 |
5-8 |
9-16 |
17-32 |
33-64 |
65-128 |
| RMod |
0 |
-2 |
-4 |
-6 |
-8 |
-10 |
| DEX: 10/20 |
SPD: 2/4 |
ECV: 4 |
| Phases: 6, 12 / 3, 6, 9, 12 |
| 2 / 22 PD (0 / 18 rPD) |
2 / 21 ED (0 / 18 rED) |
MD: 0 |
| END: 20/30 |
STUN: 20/37 |
BODY: 10 |
| Roll |
Location |
STUNx |
NSTUN |
BODYx |
To Hit |
| 3-5 |
Head |
x5 |
x2 |
x2 |
-8 |
| 6 |
Hands |
x1 |
x1/2 |
x1/2 |
-6 |
| 7-8 |
Arms |
x2 |
x1/2 |
x1/2 |
-5 |
| 9 |
Shoulders |
x3 |
x1 |
x1 |
-5 |
| 10-11 |
Chest |
x3 |
x1 |
x1 |
-3 |
| 12 |
Stomach |
x4 |
x1.5 |
x1 |
-7 |
| 13 |
Vitals |
x4 |
x1.5 |
x2 |
-8 |
| 14 |
Thighs |
x2 |
x1 |
x1 |
-4 |
| 15-16 |
Legs |
x2 |
x1/2 |
x1/2 |
-6 |
| 17-18 |
Feet |
x1 |
x1/2 |
x1/2 |
-8 |

| Height: 6' 1" |
Hair: Black |
| Weight: 190 lbs |
Eyes: Blue |
| Appearance: |
Background: Jonathan
Bishop aka Rook, was born to Margaret and Richard Bishop 21 years ago.
Margaret was a published writer, Engineering Professor, and loving wife.
Richard was an engineer, entrepreneur, owner of Bishop Enterprises, and
a self-made millionaire. Bishop Enterprises is a state-of-the-art
defense contractor for the government. Little did they know what
Jonathan had in store for them.
Jonathan was a child prodigy. He was reading by 3, and doing basic math
by 4. He was able to start college by the age of 13 and graduated with a
PhD in Physics, along with several minor degrees by 20. During the final
years of his college career he had an epiphany and was able to create a
plasmic converter that could convert matter to plasma. Also, during this
time his father started fighting off a hostile take-over attempt by a
rival corporation.
Upon graduation Jonathan began building a defensive suit of armor that
could be used to defend his fathers? company from the various attacks
that it was beginning to experience. He decided to wear the suit himself
since he always liked a good challenge and wanted to see if he could
take on this one. He needed a name to go by so that his parents wouldn't
figure out it was him so he chose a name from his favorite past-time,
chess, and Rook was born. |
|