Rook
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This page was last updated: December 12, 2003 ,


Name:  Rook
Alternate IDs:  Jonathan Bishop
Player:  Robert Miller

Val Char Roll Notes
10/18 STR 11- / 13- HTH Damage 2d6 / 3 1/2d6 END [1 / 2]
10/20 DEX 11- / 13- OCV 3 / 7 DCV 3 / 7
10/15 CON 11- / 12-
10 BODY 11-
20 INT 13- PER Roll 18-
11 EGO 11- ECV: 4
13 PRE 12- PRE Attack: 2 1/2d6
12 COM 11-
2/4/7/22 PD*    
2/3/6/21 ED*    
2/4 SPD    
4/10 REC   Run: 6"
20/30 END   Swim: 2"
20/37 STUN   Leap: 2"/3 1/2"

*Vals are listed normal / armor / combat luck / force field
Disadvantages Pts
Psychological Limitation: Code Vs Killing, Very Common, Strong  20
Psychological Limitation: Overconfident, Very Common, Moderate  15
Rivalry: Rival Corporation, Professional, Rival is More Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry  10
Social Limitation: Secret ID, Frequently (11-), Major  15
Psychological Limitation: Likes a good challenge, puzzle, etc., Uncommon, Moderate  5
Hunted: Rival Corporation, More Powerful, 8- (Occasionally), Mildly Punish, Extensive Non-Combat Influence  15
Normal Characteristic Maxima: No Age Restriction   20
 
XP
 
0
 
  Base : 150
  Disads : +100
  XP Spent : +0
  Total = 250
 
16 : Characteristics Cost
182 + Powers Cost
52 + Martial Arts/Skills/Perks/Talents Cost
250 = Total Cost

Champions 5


Pts.  Power/Skill/Perk/Talent END
  Powers
   Bio-feedback Enhancers, all slots: OIF - Armor (-1/2) 
5   1) +8 STR (8 Active Points) (uses Personal END) (added to Secondary Value)  1
20   2) +10 DEX (30 Active Points) (added to Secondary Value) 
7   3) +5 CON (10 Active Points) (added to Secondary Value) 
7   4) +1 SPD (10 Active Points) (added to Secondary Value) 
4   5) +3 REC (6 Active Points) (added to Secondary Value) 
7   6) +10 STUN (10 Active Points) (added to Secondary Value) 
38   Plasma Converter: Endurance Reserve (120 END, 30 REC) Reserve: (42 Active Points); OIF - Armor (-1/2) 
13   Plasma Energy: Elemental Control, 40-point Powers, all slots: (20 Active Points); OIF - Armor (-1/2) 
17   1) Check!: Energy Blast 9d6 (vs. ED) (45 Active Points) (uses END Reserve)  4
13   2) Castle Defenses: Force Field (15 PD / 15 ED) (Protect Carried Items) (40 Active Points) (uses END Reserve) (added to Secondary Value)  4
13   3) KR1 to KR8: Flight 20" (40 Active Points) (uses END Reserve)  4
17   4) Castle: Teleportation 15" (No Relative Velocity, x2 Increased Mass) (45 Active Points) (uses END Reserve)  4
13   Sensory Visor: Multipower, 27-point reserve, all slots: (27 Active Points); OIF - Visor Fragile (-3/4), Costs Endurance (Only Costs END to Activate; -1/4)  3
1u   1) Increased Arc Of Perception (240-Degree) (All Senses) (10 Active Points) (uses END Reserve)  1
1u   2) Enhanced Perception (+5 to PER Rolls for All Sense Groups) (15 Active Points) (uses END Reserve)  1
1u   3) High Range Radio Perception (12 Active Points) (uses END Reserve)  1
1u   4) Infrared Perception (5 Active Points) (uses END Reserve)  1
1u   5) Microscopic x10 (Sight Group) (5 Active Points) (uses END Reserve)  1
1u   6) Nightvision (5 Active Points) (uses END Reserve)  1
1u   7) Telescopic +3 to PER Rolls (only to offset the Range Modifier) (Sight Group) (5 Active Points) (uses END Reserve)  1
1u   8) Flash Defense (10 points) (Sight Group) (10 Active Points) (uses END Reserve)  1
 
  Skills
3   Computer Programming 13-   
3   Deduction 13-   
7   Defense Maneuver: I-IV (10 Active Points); OIF - Armor (-1/2) [Notes: Built in sensors cause armor to respond to threats.]   
3   Electronics 13-   
1   High Society 8-   
3   Inventor 13-   
3   Mechanics 13-   
3   Systems Operation 13-   
2   SS: Plasma Physics 11-   
2   SS: Subatomic Physics 11-   
2   PS: Mechanical Engineering 11-   
0   PS: Chess Master (INT-based) (Free from GM) 13-   
 
  Perks
6   Money (Wealthy) [Notes: $1 million/year allowance]   
 
  Talents
4   Combat Luck: 3 PD/3 ED (6 Active Points); OIF - Armor (-1/2) [Notes: Built-in sensors cause armor to actively avoid threats.]   
10   Danger Sense (13-) (15 Active Points); OIF (-1/2) [Notes: Built-in sensors are constantly checking for potential dangers.]   
 
Base OCV: 3/7   Base DCV: 3/7   Base ECV: 4
Adjustment +     Adjustment +     Adjustment +  
Final OCV:     Final DCV:     Final ECV:  

Combat Maneuvers
Name Phase OCV DCV Effect
Block 1/2 +0 +0 Block, Abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 --- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4DC to attack
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged attacks only
Strike 1/2 +0 +0 STR or weapon

Range 0-4 5-8 9-16 17-32 33-64 65-128
RMod 0 -2 -4 -6 -8 -10

DEX: 10/20 SPD: 2/4 ECV: 4
Phases: 6, 12 / 3, 6, 9, 12
2 / 22 PD (0 / 18 rPD) 2 / 21 ED (0 / 18 rED) MD: 0
END: 20/30 STUN: 20/37 BODY: 10

Roll Location STUNx NSTUN BODYx To Hit
3-5 Head x5 x2 x2 -8
6 Hands x1 x1/2 x1/2 -6
7-8 Arms x2 x1/2 x1/2 -5
9 Shoulders x3 x1 x1 -5
10-11 Chest x3 x1 x1 -3
12 Stomach x4 x1.5 x1 -7
13 Vitals x4 x1.5 x2 -8
14 Thighs x2 x1 x1 -4
15-16 Legs x2 x1/2 x1/2 -6
17-18 Feet x1 x1/2 x1/2 -8

Rook

Height: 6' 1" Hair: Black
Weight: 190 lbs Eyes: Blue
Appearance: 
Background: Jonathan Bishop aka Rook, was born to Margaret and Richard Bishop 21 years ago. Margaret was a published writer, Engineering Professor, and loving wife. Richard was an engineer, entrepreneur, owner of Bishop Enterprises, and a self-made millionaire. Bishop Enterprises is a state-of-the-art defense contractor for the government. Little did they know what Jonathan had in store for them.

Jonathan was a child prodigy. He was reading by 3, and doing basic math by 4. He was able to start college by the age of 13 and graduated with a PhD in Physics, along with several minor degrees by 20. During the final years of his college career he had an epiphany and was able to create a plasmic converter that could convert matter to plasma. Also, during this time his father started fighting off a hostile take-over attempt by a rival corporation.

Upon graduation Jonathan began building a defensive suit of armor that could be used to defend his fathers? company from the various attacks that it was beginning to experience. He decided to wear the suit himself since he always liked a good challenge and wanted to see if he could take on this one. He needed a name to go by so that his parents wouldn't figure out it was him so he chose a name from his favorite past-time, chess, and Rook was born.

 


 

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