Dimak the Battle Mage
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Dimak the Battle Mage
Garum the Hunter
Illian the Rogue
Lylia the Spy
Mak'era the Battlemage
Mylina the Monk
Rask the Priest

This page was last updated: November 11, 2002 ,


Name:

Dimak

Profession:

Battle Mage

Fighter Type:

Highly Skilled

Race:

Druas

Alignment:

Neutral

Level:

5

Exp.:

27545

Next Lvl:

30000

Height:

6’2”

Weight:

170#

Age:

 

HP/S:

7

HP/L:

23

SP:

10

‡ R =Roll · S =Str · D =Dex · K =Skill ·M =Magic · G =Dmg · A =Armor · Sp =Spd

Attribute

Bonus/Penalty

Adjusted Save

Combat Status

Weapon Proficiencies

+/-H

+/-D

Dmg

Attrib

Pro

Race

Str:

15

1

2

 

10

Hit Bonus:

8

Staff/Spear

 

 

d8/ d10

Spd:

13

 

 

 

11

Dmg Bonus:

7

Staff/Spear Specialization (1st)

 

+3

-

Dex:

18

4

2

 

7

# Of Attacks:

1

Staff/Spear Mastery (4th)

+1

+1

-

Con:

15

1

 

 

10

‡ Hit =R+D+K+M

‡ Damage =R+S+K+M

‡ Damage Assessed =G-A

‡ Penetration =R+S+M

‡ Initiative =R+(-Sp)

 

 

 

 

Int:

18

4

 

 

7

 

 

 

 

Will:

12

 

 

1

10

 

 

 

 

Chr:

13

 

 

 

11

 

 

 

 

Per:

12

 

 

2

9

 

 

 

 

Armor/Protection

A S

B P

C B

Magic Items

Hide Armor

6

5

4

+1 Chromatic Staff/Spear

Torc

2

2

2

+2 Torc of Protection, 4d6 Lightning Bolt or Shocking Grasp 2/day

 

 

 

 

+1 Mithril short sword (+2 vs. Undead) 1d10

Equipment

Location

Wgt

 

Staff/Spear

R. Hand

10

 

Torc

Neck

-

 

Cloak, Hooded w/pocket

Body

 

 

Ferret, “Flick”

Various

 

Skills · Abilities · Personality Traits · Distinguishing Marks

Horse “Nike”

n/a

 

Infravision 60’

Sending – 7 words per day

Neck Pouch

Neck

 

Read Tracks (65%)

Read Magic (70%)

Belt Pouch

Belt

 

Stealth (95%)

Spell Casting

Belt

Waist

 

Tracking (90%) (+15%)

Tailing (50%)

Personal Care Kit

Belt P.

 

Pyrokinesis d2 30’

+1 save vs. spells

Silver Pieces (                       )

Satchel

 

+1 to hit with thrown weapons

Druas

Satchel

Left S.

 

Sylvan

Common

2 - Dove crossed dagger medallion

neck

 

Goblin

Riding

Saddle Bags

Horse

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Str =Strength · Spd =Speed · Dex =Dexterity · Con =Constitution · Int =Intelligence · Chr =Charisma · Per =Perception

Magic Items

+1 Chromatic Staff/Spear, “Kodak”, rechargeable, +3<10yd., +2 10-20yds., +1 20-30yds.

Staff has colored bands near the top – the more vivid the color the more charges available. Color “ghosts” out when none available.

Lvl

Charges

Color

Damage/Effect

1

¨¨¨¨¨

White

Light 20’, d6/rnd, (-4 save, -4AC for 1 rnd.)

2

¨¨¨¨¨

Red

Heat d8 melt 1 cu.yd. ice, (-1 STR, -1 DEX (-1 hit, -1 AC) for 1 rnd)

3

¨¨¨¨¨

Orange

Fire d10 ignites all combustible 3’ radius

4

¨¨¨¨¨

Yellow

Blindness d12 (1 rnd/lvl)

5

¨¨¨¨¨

Green

Stinking Cloud 2d8 save vs. poison no actions 5’ radius

6

¨¨¨¨¨

Turquoise

Magnetism 2d6, 3d4 rnds, 3’r

7

¨¨¨¨¨

Blue

Paralysis 2d10 (2d8+4 rnds) save ½ rounds

10

¨¨¨¨¨

Violet

Petrification (save Slow 2d4 rnds.)

12

¨¨¨¨¨

Black

Death (save Paralysis 1d4+1 rnds.)

¨¨ +2 Torc of Protection cast 4d6 Lightning Bolt or Shocking Grasp 2/day

Grimoire

Name

Level

Description

Range

Duration

Spell Type

Save

Power Score

Detect Magic

1

Detect magic by sight

10’

1 min

Non-Var

None

4

Force Shield

1

-1/2 lvls dam., shelter

3’ r

1 min/lvl

Variable

None

4

Hypnosis

1

1 creature, post-hypnotic

100’

24 hours

Non-Var

Will

4

Power Bolt

1

1d4/lvl, batter down doors, stun ½ dam (after roll), KB (no dam) 1d10’ save vs Dex ≤400#

100’

N/A

Variable

Dex

4

Slow Gravity

1

≤400#, 1 obj/lvl floating fall ≤100’

100’

N/A

Variable

None

4

Variable Light/Darkness

1

Ray, sphere, area 20’ r.

100’

10 min/lvl

Non-Var

None

4

Alter Gravity

2

50#/lvl x1/2 or x2

100’

1 hour

Non-Var

Will

5

Bands of Force

2

Bind ≤ 400# creature, Save still takes 1 min.

100’

10 min

Non-Var

Str

5

Reflection

2

Reflect any light or gaze weapon/spell

1’ r

1 min/lvl

Variable

None

5

Spontaneous Combustion

2

Ignite 1 sq. ft. x2 / min green wood produces smoke

100’

N/A

Non-Var

None

5

Disperse Energy

3

Disperse 1d6 pnts/lvl of any energy. Works as counter spell.

N/A

N/A

Variable

None

6

Confer Invisibility

3

Turn 1 cu.ft./lvl invisible, anything

Touch

10 min/lvl

Non-Var

None

6

 

Offensive

Defensive

Info

Other

Power Bolt

Force Shield

Detect Magic

Hypnosis

Spontaneous Combustion

Bands of Force

 

Slow Gravity

 

Reflection

 

Variable Light/Darkness

 

Disperse Energy

 

Alter Gravity

 

 

 

Confer Invisibility

 

 

 

 

 


 

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