HOT DICE

General

The object is to score points by rolling combinations of dice, until one player scores over the 'game' score. The 'game score' is 10,000 points. There is, however, a bit of strategy and luck about how far you should press your luck. More later.

Play

Each player starts his/her/its turn by rolling all six dice. From this roll, any/all of the scoring possibilities may be 'held', and the remainder rolled again. If all six of the dice become 'held', then all six may be rolled again. This continues until the player decides to keep the points gathered so far and pass the dice to the next player, or until no scoring combinations are rolled. Any points for that turn when a player decides to stop rolling, with a scoring combination, are added to the score. Any points for that turn when a player has no scoring combinations, however, are lost. At the beginning of play, each player must score 1000 points in order to get 'on the board'.

When a player finally does go over the 'game score' (10,000 points) and passes the dice to the next player, each of the other players gets a final chance to beat that score (or whichever one is currently the highest). Thus the first one done does not necessarily win, and you must judge how far over the 'game' score is safe to stop at.

Scoring

Single 1 (1 2 2 3 4 6) 100 points.

Single Five (1 2 2 3 5 6) 50 points.

Other singles - Not counted

Three 1s, (111 2 3 4) 300 points. 1,000 points if all three 1's are rolled simultaneous.

Three of a kind (2 - 6) (2 2 2 3 4 6) rolled simultaneous 100 times value (200 points in this case)

When more than three of a set are held, and a matching fourth is rolled, the players total, up to that point in that round, is doubled. If a matching fifth is rolled the total is doubled again.

Therefor Six 2s (222222) would be 1600 points.

Six dice straight (123456) rolled simultaneous 1500 points.

Example

All dice in a roll can be scored. Thus, a roll of (1 4 2 4 4 5) would score:

100 (one 1)

400 (three fours)

50 (one five)

550 total points.

The player here __could__ keep all but the 2 and roll again.

If he then would roll a 1 it would add 100 points and he would continue to play.

If he then would roll a 4, his score would double to 1,100 points and he would continue

To play.

If he rolled a 5, he would add 50 points and continue to play.

If he rolled any other number, he would not have any scoring combination for that roll

and he would forfeit all points scored during that round. And the play would be passed

to the next player.

Of course, you could keep the one, or the five, or the three fours, or any combination. But you must keep something to be able to roll again

A roll of (1 5 1 5 5 1) would score:

1000 (three 1s)

+500 (three fives)

1500 total points.

and...you would be able to roll all of the dice again.